# ATLAS PALETTE

# An Atlas palette file describes how to colour a map.  It consists of
# a number of colours, elevations, and materials.  A colour must be
# defined before it is used by an elevation or material.

# A colour consists of the keyword "Colour" or "Color", a descriptive
# name, and red, green, blue, alpha values.  Names can be anything you
# want, with the condition that they not contain whitespace.

# A material consists of the keyword "Material", a material name, and
# a colour name.  The material names are case-sensitive, and have to
# match the ones used in the FlightGear scenery files.  If a material
# uses a non-existent colour, it will be (silently) ignored.  If a
# material is specified twice, a warning will be printed, and the
# first definition will be used.  There is no requirement to specify
# any materials.  If a material's colour is not given, it will be
# coloured according to its elevation.

# Elevations are a special kind of "material".  Their names are of the
# form "Elevation_<elev>", where <elev> is the elevation.  The
# elevation must be an integer, and can be negative.  The entry means
# "everything at <elev> and above uses this colour".

# By default, elevations are in metres, but they can be set explicitly
# with the "Units" command.  If given the keyword "feet" or "ft", then
# feet are used; if given "metres", "meters", or "m", then metres are
# used.  Note that the units given only apply to *subsequent*
# elevations in the file.

# This isn't necessary, since metres are the default - it's just for
# illustration purposes.  
Units m

#============================================================
# Elevation colours
#============================================================

# Colour names can be arbitrary, but it's best to use descriptive
# ones.
Colour E_-100 	0.647 0.729 0.647 1.0 
Colour E_0	0.859 0.906 0.804 1.0 
Colour E_100	0.753 0.831 0.682 1.0
Colour E_200	0.949 0.933 0.757 1.0 
Colour E_500	0.941 0.871 0.608 1.0 
Colour E_1000	0.878 0.725 0.486 1.0 
Colour E_1500	0.816 0.616 0.443 1.0 
Colour E_2000	0.776 0.529 0.341 1.0 
#Colour E_3000	0.750 0.725 0.600 1.0 
#Colour E_5000	0.824 0.863 0.824 1.0 
Colour E_3000	0.824 0.863 0.824 1.0 

#============================================================
# Elevations
#============================================================
Material Elevation_-100		E_-100
Material Elevation_0		E_0
Material Elevation_100		E_100
Material Elevation_200		E_200
Material Elevation_500		E_500
Material Elevation_1000		E_1000
Material Elevation_1500		E_1500
Material Elevation_2000		E_2000
#Material Elevation_3000		E_3000
#Material Elevation_5000		E_5000
Material Elevation_3000		E_3000

#============================================================
# Physical feature colours
#============================================================
# Water
Colour water		0.671 0.737 0.745 1.0

# Cities
Colour city		1.000 0.973 0.459 1.0

# Transportation
Colour road		0.250 0.250 0.250 1.0
Colour railroad		1.000 0.000 0.000 1.0

# Airports
Colour runway		0.0   0.0   0.0	  1.0
Colour taxiway		0.5   0.5   0.5   1.0

# Useful colours (not used at the moment, but you're free to define
# whatever colours you like, and not required to use them).
Colour red		1.0   0.0   0.0	  1.0
Colour green		0.0   1.0   0.0	  1.0
Colour blue		0.0   0.0   1.0	  1.0
Colour cyan		0.0   1.0   1.0	  1.0
Colour magenta		1.0   0.0   1.0	  1.0
Colour yellow		1.0   1.0   0.0	  1.0

#============================================================
# Physical features
#============================================================

# Note the use of the "undefined" colour.  We have no colour named
# "undefined", so these materials will only be coloured according to
# their elevations.  This may seem silly - after all, it has the same
# effect as just not specifying the material at all - but it could be
# useful for temporarily drawing certain kinds of materials.  For
# example, if you want to show glaciers, just change the "Glacier"
# colour from "undefined" to a colour that is defined, like "blue".

Material Lake			water
Material IntermittentLake	water
Material DryLake		undefined 
Material Reservoir		water
Material IntermittentReservoir	water 
Material Stream			water
Material Ocean			water

Material Urban			city
Material Town			city
Material BuiltUpCover		city

Material Glacier		undefined
Material Marsh			undefined
Material Grass			undefined

Material Road                   road
Material Freeway                road
Material Railroad               railroad

Material pa_taxiway		taxiway
Material pa_tiedown		taxiway
Material pc_taxiway		taxiway
Material pc_tiedown		taxiway
